"Understanding
User Comfort" Project is a research program that is trying
to measure and model user comfort with resource
borrowing, a commonly used technique in distributed
computing.
What is resource borrowing?
In our day-to-day interactive
use of desktop PCs, significant amount of system
resources (like CPU, memory,
network bandwidth) remain unused. We want to
answer the question: How much of these resources
can we utilize for other purposes,
without affecting user interactivity? The user
should not be discomforted.
The client emulates resource borrowing according
to different profiles, and allows user feedback if his interactivity
is affected. Based on collected data, we want to develop a reliable
model for this relationship. This can significantly help workstation
sharing distributed systems and background applications to utilize
more resources without causing any discomfort to the user. It
can also motivate design of interactivity-aware scheduling algorithms.
The Client/Server mechanism

The "Understanding
User Comfort" client employs a client server mechanism
to retrieve new testcase profiles from
the server and transfer the feedback
results back to the server. The testcases
encode various profiles for resource
borrowing which the client uses to emulate
resource borrowing in various unique
ways. When the user expresses discomfort
feedback, the client saves the results
in a local file. When connected again
to the server ( during a hotsync ),
it sends the updated results back
to the server. Thus, all the results
which are collected in the server which can then be analyzed
for further study.
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